The success of “Control” secures its group with a larger budget

After hitting the masses on August 27, 2019, the latest title of Remedy Entertainment Studio Control, has captured the attention of more than ten million gamers around the world, ensuring the long-awaited sequel is realized, in large part thanks to an increase in its budget.

Remedy Entertainment announced the findings through a mid-year State of the Business report posted on its official website on August 13, revealing that the “Control” sequel, which was hinted at last year, is already in full development.

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“Control” is a third-person shooter in which the player takes on the role of Jesse Faden, a woman accompanied by a multidimensional being on her journey through “The Immorial House”, an amazing building. Huge housed a secret agency responsible for controlling things of great power, which has been invaded by a dark force called “His”.

“Control has reached a massive audience, with over ten million players playing it,” notes the article by a Remedy spokesperson. “Increasing audience and brand awareness is invaluable as we continue to support ‘Control’ and development of ‘Condor’ as we begin to design a future budget bigger game on ‘Control.'”

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“Condor” is the code name used by the Remedy Entertainment team to develop a variant of “Battle Royale” in the same universe as “Control”, which will be released again under the 505 game label. Franchise director Mikael Kasurinen has confirmed the production of the so-called “bigger budget sequel,” which does not have a release date yet.

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“We know there will be skepticism around multiplayer. But we believe we can create a shared experience without compromising the unique DNA of who we are or the stories we want to tell,” the creator said in a statement from Remedy Entertainment, which also maintains Vanguard, It is a cooperative game. Free, in development.

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