Meta (Facebook) just shared some elements of its latest research. They are in the process of designing a haptic glove that can be combined with augmented reality glasses or a virtual reality headset.
Even if for many of you, The metaverse is Mark Zuckerberg’s delirium…the American group lays out the means to succeed in achieving its goal. As a reminder, Mark Zuckerberg decided to get rid of the company name Facebook to make room for dead. The announcement was revealed during Connect, the company’s annual event dedicated to virtual and augmented reality.
The presentation at the Connect conference focused heavily on the idea of metaverseA vision of a world of social media that can move seamlessly between smartphones, virtual reality glasses and augmented reality glasses. We have dedicated a file for this topic Which deals with the main points. They also took advantage of the event to reveal New advanced VR headset, called “Project Cambria”.
The team responsible for research and development is also working on other devices, including a glove that lets you feel objects, the sharpness of edges, surface smoothness, or even potential vibrations.
Mark Zuckerberg touch gloves
The Meta researchers point out that the search for their Touch Gloves is still in its early stages, so it will be necessary to wait until we can obtain them. The idea of its creators is to combine glasses, or a virtual reality headset, with a haptic glove for a more immersive experience.
The Meta team explains that to develop this glove, they have applied various techniques that have been discovered in the past seven years, and the research areas are numerous. We talk, for example, about the science of perception that combines auditory, visual and tactile stimuli to recreate the sense of the weight of an object, as well as soft robotics to improve tactile perception. There is also talk of microfluidics, the hand-tracking system, and haptic representation. The latter relies on artificial intelligence to understand both the location in the hand and the properties of the object – texture, weight and hardness – with which the user comes into contact.
In a video and blog post, the development team explains how challenging this development is, but they are very optimistic. Note that this does Years That similar objects were developed, but at the moment they are very similar to tools.
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