DLAA becomes the new DLSS mode, and NVIDIA makes it easier to integrate into games

Deep Learning Anti-Aliasing is finally a full-fledged DLSS mode; Will we soon find DLAA in all games?

DLAA support (Deep Learning Anti-Aliasing) to GeForce Game Ready drivers as early as September 2021. Unlike DLSS which relies primarily on heuristics for computed image scaling, DLAA Just focus on the part Anti-aliasing from treatment. However, the advantage of GeForce RTX aimed at improving visual rendering is not so often presented in games in comparison with DLSS and its various modes (Ultra-Performance, Performance, Balanced, Quality).

DLAA or “super quality” DLA without upgrading

Until now it was sometimes possible to activate DLAA, in DLSS compatible games but without this option, thanks small programs. However, NVIDIA has updated the DLSS SDK at version 3.1.13 With a major new feature on the DLAA side: this feature is now available Available directly as a DLSS modealong with the four existing modes.

Perhaps the manufacturer hopes that developers will be more inclined to integrate this technology into their games by making it easier to use. The DLSS 3.1.13 SDK also introduces a new “G” preset – possibly related to the new DLAA mode – that could find its usefulness in an upcoming update to the DLSS plugin for the Unreal Engine. We’d still love that this “DLSS No Upgrade” mode was available from the start in DLSS-compatible games, but better late than never.

source : github


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